- Who is Lukka ? What can you tell us about his/her story? We presume he/she is the native of the plan, is it the only planeswalker born on this plane?
Paul Morrissey, Publishing Lead: Ikoria is the only home Lukka has ever known. He has heard vague legends of strangers from other worlds, but Lukka begins his journey without any true knowledge of planeswalkers or planeswalking.
When we first meet Lukka, he's a proud captain of the Coppercoats, the elite military force that defends Drannith from the savage monsters lurking outside its city walls. For the Coppercoats, the only good monster is a dead monster. Lukka’s world is forever altered when he unexpectedly forms a mystical connection with a ferocious, winged cat. But such bonds are high crimes in Drannith, punishable by death. Running for his life, Lukka flees the very home he was sworn to protect. Now an outcast monster “bonder,” Lukka must survive the wilds of Ikoria.
- When we think of big monsters, some planeswalkers come to mind, and especially Kiora, Behemoth Beckoner. Why isn't she in the set named Ikoria: Lair of Behemoths?
Paul Morrissey: After the climactic events of War of the Spark, I imagine that Kiora just wanted to spend some time on her home plane of Zendikar for a while.
- In the history of Magic the Gathering, some stories are bigger than others, like all the plots created by Nicol Bolas and the fight between him and the Gatewatch. Is it possible to see the return of such big scheme in the near future ? For example some old stories are not finished yet, such as Eldrazi or the history between Nahiri and Sorin. When can we hope to see them again?
Paul Morrissey: While some stories stand on their own quite well, we never lose sight of the longer character arcs and story threads that are weaved throughout the multiverse. We love telling big, epic stories, so if those are the kinds of stories you like, you'll get to experience them again in the future. We can't exactly say when or how, but it's probably only a matter of time until Nahiri and Sorin meet again.
- Some plots were introduced to us in the previous extension, like the return of Garruk, the disappearing of Rowan and Will Kenrith before their arrival in the stadium of Valor’s Reach on Kylem. We have the impression that you release more independent stories than usual at each set, why?
Paul Morrissey: One of the great things about Magic: The Gathering is its large cast of amazing characters; however, we can't fit every character into every story. Instead, we strive to tell the most compelling story for each set. Sometimes those stories might feel more "stand-alone," while other stories feel like part on an ongoing storyline. Hopefully we strike the right balance, allowing fans to eventually see how everything in the multiverse is connected—including these stories!
- What would be the reasons for a return to Theros, Eldraine or Ikoria? If this happens, will it be in a near future, or more distant?
Paul Morrissey: Climactic events are always underway in the Magic multiverse, so there are endless reasons to return to any of Magic's planes. I can't specifically say if or when we'll return to Theros, Eldraine or Ikoria, but the possibility is always there.
- What brings Vivien on this plane?
Paul Morrissey: Vivien Reid arrives on Ikoria to research its population of unique and incredible monsters. She views nature in the highest regard, and can’t wait to learn about the creatures of the plane. Along the way, she might try and help Lukka understand and tame his newfound powers.
- Can we have more information about the new mechanic Companion? Will this new mechanic be given only to legendary creatures? What will be the requirements (for example, only legendary creatures of X color)?
Mike Turian, Lead Product Designer: Each creature with Companion is legendary and has fun combinations of creature types and flavor. Ikoria is a set about monsters and how they connect with the humans of the world. We wanted the new Companion mechanic to capture this connection and bring that right to our players. To make sure every player could find the right Companion for them, we made sure to include Companion creatures in every color.
- About Mutate, can you describe it? What are its prerequisites?
Mike Turian: Mutate was our way to express how the monsters of Ikoria have recently been evolving rapidly. Previously, the humans of Ikoria would be able to create defenses that would keep the monsters at bay but recently monsters have been mutating so quickly that the humans barely stand a chance!
From a game play perspective, to Mutate a creature you pay its Mutate cost targeting a non-Human creature that you own. This combines the two (or more!) creatures into one with all of the abilities of both creatures! If the creature you targeted had Auras or counters on it, the new combination will keep everything that was already there. Lots of the Mutate creatures give you a bonus for successfully mutating, you get that bonus each and every time you Mutate!