Les serveurs de test du Patch 2.6.1 ont droit au démarrage de la Saison 12 il y a quelques jours, à présent une nouvelle version du Patch lui-même a été déployé avec de très nombreux équilibrages additionnels. Les notes de mise à jour n'étant pas encore actualisées en français, voici un rapide récapitulatif des changements. Vous pourrez retrouver les détails dans nos dossiers dédiés aux objets ainsi que dans les notes de mise à jour finales.
- Les compétences qui peuvent faire apparaître des Globes de vie se voient imposer des limites en terme de nombre.
- Des objets légendaires additionnels sont modifiés et améliorés.
- Plusieurs ensembles supplémentaires voient leurs bonus modifiés ou révisés une quatrième fois pour chacune des classes afin d'équilibrer leurs bonus de survie et surtout leurs dégâts.
- Les récompenses des Failles Probatoires sont améliorées.
CLASSES
Barbarian Skills
Ground Stomp
Jarring Slam
Added a maximum threshold on the number of health globes that can spawn in a given time.
Necromancer Passives
Life from Death
Added a maximum threshold on the number of health globes that can spawn in a given time.
Witch Doctor Passives
Creeping Death
Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
Wizard Skills
Arcane Orb
Frozen Orb
Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
Increased projectile travel distance from 30 to 45 40
Bug Fixes
Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
Fixed an issue where Monk players could reset the Blood is Power cooldown for
Necromancers allowing them to gain more cool down reduction than intended
Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
ITEMS
Legendary Items
Crusader
Blade of Prophecy
No longer rolls a bonus to Condemn damage as an inherent affix.
Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Frydehr’s Wrath
No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Gyrfalcon’s Foote
Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
Jekangbord
No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Demon Hunter
Dead Man’s Legacy
No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Yang’s Recurve
Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
Wizard
Deathwish
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
Etched Sigil
Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
Halo of Karini
You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away.
Nilfur's Boast
Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
The Grand Vizier
No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 600-800% 375-500%
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Set Items
Barbarian
Immortal King’s Call
(6) Set
While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
Might of the Earth
(6) Set
Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
The Legacy of Raekor
(4) Set
Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
(6) Set
Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
Wrath of the Wastes
(4) Set
During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
(6) Set
Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400%.
Crusader
Armor of Akkhan
(6) Set
While Akarat's Champion is active, you deal 600% 900% 1000% increased damage and take 15% 20% 50% less damage.
Roland's Legacy
(4) Set
Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
Thorns of the Invoker
(2) Set
Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
(6) Set
The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
Demon Hunter
Embodiment of the Marauder
(4) Set
Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
(6) Set
Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% increased damage for every active Sentry
Natalya’s Vengeance
(6) Set
After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds
Unhallowed Essence
(6) Set
Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
Monk
Inna’s Mantra
(6) Set
Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
Raiment of a Thousand Storms
(6) Set
Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
Uliana’s Stratagem
(4) Set
Your Seven-Sided Strike deals double 777% its total damage with each hit.
(6) Set
Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
Necromancer
Bones of Rathma
(6) Set
Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
Grace of Inarius
(6) Set
Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
Pestilence Master’s Shroud
(4) Set
Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
(6) Set
Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
Witch Doctor
Helltooth Harness
(6) Set
After casting Wall of Death, gain 1400% 1700% 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
Raiment of the Jade Harvester
(2) Set
When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
(6) Set
Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 seconds worth of remaining damage.
Spirit of Arachyr
(6) Set
The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
Zunimassa's Haunt
(6) Set
Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
Wizard
Delsere’s Magnum Opus
(6) Set
Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
Firebird’s Finery
(6) Set
Your damage is increased by 120% 200% 150% 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
Bug Fixes
(PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.
CHALLENGE RIFTS
Increased the amount of materials that the Challenge Rift Cache drops
The Challenge Rift Cache now always drops 10 Death’s Breath
MONSTERS
Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
Fallen Conjurer
Fallen Peon
Fallen Cur
Fallen Grunt
Fallen Overlord
Fallen Slavelord