Au fil des années les plus petits formats de raid ont de plus en plus gagnés en popularité sur World of Warcraft. Les principales raisons étant qu'il est bien plus simple d'avoir les effectifs en mode 10 joueurs, et qu'il est aussi bien plus simple de les gérer. On peut aussi ajouter le fait que beaucoup de rencontres (mais pas toutes) se sont avérées plus simples en mode 10 joueurs qu'en 25. De fait pendant longtemps Blizzard compensait ce déséquilibre en offrant de meilleures récompenses en mode 25 joueurs, que cela soit via le niveau des objets, leur nombre, ou les points de vaillance récupérés.
Blizzard a cependant changé de philosophie à Cataclysm, les deux modes sont à présent sur un pied d'égalité en terme de rentabilité, et cela ne va pas changer à Mists of Pandaria, ce qui ne manquera pas de faire grincer des dents à certains joueurs (même si cela fera le bonheur de beaucoup d'autres).
Draztal sur Raids 10 et 25 joueurs (Traduction - Source)Les développeurs n'ont pas pour le moment prévu d'inciter les à faire des raids 25 joueurs. Ils veulent que les raids 10 et 25 joueurs soient assez proches l'un de l'autre pour que vous puissiez choisir celui que vous préférez.
En parallèle Draztal poursuit la discussion sur la difficulté des raids et sur le buff de zone servant à nerfer la difficulté du mode héroïque. Malheureusement il n'y raconte rien de neuf. Voici tout de même ses messages pour les plus curieux (et anglophones) d'entre vous.
Draztal sur Difficulté des raids et joueurs Hardcore (Source)My question still stands: We have 3 modes of the very same raid, 2 of these are easily accessible by the vast majority. Why is it necessary to ruin the third mode for the ones who enjoy it? It's not about elitism, it's about providing a satisfying and enjoyable experience for the hardcore players too.
The "why should we ruin this for the hardcore" bit has been explained several posts ago (and in multiple ocasions).
However, there's something this hardcore/casual attitude that hasn't been tackled at length on this thread. (Note: this is a bit of a rant, just my personal, and probably crazy, opinion.)
Perhaps we should find a definition of what's a "hardcore" and a "casual" player (Hint: You'll probably have an easier time predicting the lottery numbers) that the community can agree on. It's an incredible tricky question. If we go by the "classic definition" (is there even one?) of the term, a hardcore player would be any person deeply interested in a game, usually with a very high level of play and understanding, and capable of devoting plenty of time to it.
These days, I've seen it all, from players playing 5 hours a day, 5 days a week, claiming they're casual, to players playing 3 hours a day, 2 days a week, claiming they're hardcore. It obviously can't be that way for everyone. (And truth be told, in most cases I've seen the "casual" or "hardcore" word attached depending on which one would favour the argument that was being presented).
If we go by this sort of "classic definition", then it's very clear who's "hardcore" and who's not. And some people will be very close to that definition, but not close enough. Either because you can't devote enough time (which is completely fine), or because your group doesn't have that level of skill (which, again, is completely fine too).
If we go by that "classic definition" of the term, then we could assume that hardcore players completed the raid relatively quick after the initial Heroic Madness kill and were not affected at all by the debuff.
So, to me, the real question would be "where do we stop considering players hardcore"? But that's a debate that would probably never end...
The point was that a lot of people(and thats just my claim) that perhaps dont fit the classic definition of hardcore(since they cant devote a million hours in a few weeks) feel that they were effectively(dont start the "turn the Aspect-buff off" discusion again please - it has been covered) robbed of the opportunity to complete the unnerfed content!
Your answer to this group is to get classic hardcore or accept the conditions as they are?
My answer to that group is that they can turn the debuff off.
The answer to that is that they can't because of the realm race (or whichever), but in that case, at least to me, it sounds like the interest of that group doesn't lie on the challenge itself, as much as on finishing ahead of others (which is probably just as fun for some people).
As long as the possibility to turn off the debuff exists, noone is being "robbed" of anything. The challenge is still there, if you and your guildmates want to do it