Durant un live Twitch, les développeurs de Paladins ont présenté le patch qui sera déployé pour la saison 1 et avec lui son lot de changements conséquents.
Durant un live twitch, les développeurs de Paladins ont présenté le patch qui sera déployé pour la saison 1 et avec lui son lot de changement conséquents.
Cartes légendaires
Des cartes légendaires sont maintenant disponibles pour tout les champions. Ces cartes ne sont pas directement placées dans un deck. Au lieu de ça, vous devez les choisir au début du match pour déterminer quels atouts seront les plus bénéfiques pour votre gameplay ainsi que votre équipe.
Chaque champion dispose de trois cartes légendaires différentes. Contrairement aux cartes présentes dans les decks, celles ci n'ont pas de rang allant de 1 à 4, une fois sélectionnée, la carte légendaire ne peut plus être modifiée jusqu'à la fin de la partie.
Lorsque vous êtes en jeu, le tableau des scores a été mis à jour afin de pouvoir afficher quel choix a été fait par chacun des joueurs ainsi que l'orientation de leur deck.
Craft de cartes et essences
Les coffres radieux seront désormais disponible à l'achat pour un coût de 2500 pièces d'or unité. Petite différence avec ce que vous connaissez déjà, les duplicata obtenus dans ces coffres ne vous offrirons plus d'or mais des poussières appelées «Essences», un nouveau matériel nécessaire à la fabrication de vos cartes (et des nouvelles légendaires)
Nouveau mode de jeu : Survival
Ce nouveau mode de jeu se joue en 5 contre 5 sur des cartes plus petites que celles révélées jusqu'à présent. Le principe est simple, les deux équipes doivent s'affronter dans un match à mort sans réapparition en Bo5 où le combat est obligatoire (La zone de la carte se remplit peu à peu d'un nuage toxique ndlr) .
Les dégâts du nuage sont basé en pourcentage de point de vie et ignorent les bouclier et les résistances pour tuer tout le monde à la même vitesse.
Pour l'occasion, deux nouvelles cartes ont été dévoilées :
Snowfall Junction
Primal Court
Changements sur les champions (en Anglais)
Androxus
Defiance Increase accuracy from 75% to 82%
Patience Reworked Renamed to Elusive Gain 10/20/30/40% Movement Speed for 2s after using Nether Step.
Heads Will Roll (Legendary Card) Deal 50% more Headshot damage.
Godslayer (Legendary Card) Reversal deals a minimum of 800 damage.
Dark Stalker (Legendary Card) Nether Step now has 3 separate charges and is no longer linked.
Barik
Blunderbuss No longer provides bonus damage to targets marked by your Turret. Reduced fall-off from 80 to 85 Reduced minimum damage at maximum fall-off range from 10 to 50%.
Another Man's Treasure Renamed to One Man's Treasure
Architectonics (Legendary Card) Improve the potency of Turrets
Tinkerin' (Legendary Card) Improve the potency of Blunderbuss.
Detonate No longer grants bonus damage for hitting the same target with
multiple detonated sticky bombs.
Grumpy Bomb No longer deals bonus damage to shields.
Accelerant Reworked Renamed to Explosive Entrance Detonating Poppy Bomb Heals you for 50/100/150/200.
Doomsday Reworked Activating Grumpy Bomb heals you for 50/100/150/200.
Royal Decree Fixed an issue where rank 3 of this card wasnot increasing
Reload Speed.
Chain Reaction (Legendary Card) When hitting an enemy with multiple bombs, each bomb after
the first will deal 30% more damage.
Accelerant (Legendary Card) Increase the self Knockback of Poppy Bomb by 60%.
Demolition (Legendary Card) Grumpy Bomb destroys all shields when it explodes.
Buck
Net Shot No longer grants bonus damage after hitting net shot.
Speed Loader Renamed to Street Sweeper
Ensnare (Legendary Card) Net Shot grants 40% bonus damage for 3s after hitting a target.
Bounce House (Legendary Card) Heroic Leap now has 2 charges.
Bulk Up (Legendary Card) Recovery heals for 600 more.
Cassie
Dodge Roll No longer grants bonus damage for your next shot.
Disengage No longer grants bonus damage for your next hit after Disengage.
Exaction (Legendary Card) Deal 40% bonus damage for your next shot after Dodge Roll.
Big Game (Legendary Card) Your first shot against an aerial target hit by disengage will deal
bonus damage equal to 30% of their Max Health.
Impulse (Legendary Card) Increase the damage of Blast Shot by 300
Drogoz
Rocket Launcher Damage reduced from 950 to 850.
Thrust No longer grants bonus damage after using Thrust.
W.Y.R.M. Jets Reworked Renamed to Apex Predator Gain 7/14/21/28% Crowd Control Reduction
Spitfire Decreased Cooldown Reduction from .5/1/1.5/2 to .25/.5/.75/1s
for every shot hit.
Reciprocate Renamed to Altitude
W.Y.R.M Jets (Legendary Card) Increase the Flight Speed of Booster by 65%.
Combustible (Legendary Card) Fire Spit now knocks back and deals an additional 30% of its damage
to targets hit over 2s.
Fusillade (Legendary Card) Direct shots deal 50% more damage.
Evie
Ice Block No longer provides bonus damage to marked targets. No longer applies a slowing field to targets nearby upon ending.
Over The Moon Reworked Renamed to Cantrip Gain 1/2/3/4 ammo when you activate Soar.
Wormhole Reworked Renamed to Riftwalk Gain 8/16/24/32% Movement Speed for 2s after using Blink.
Reprieve Reworked Renamed to Howling Gale Gain 10/20/30/40% Movement Speed for 4s after Ice Block ends.
Frigid Field Reworked Gain 5/10/15/20% Damage Reduction for 2s after Ice Block ends.
Reprieve (Legendary Card) Heal 600 health per second during Ice Block.
Wormhole (Legendary Card) Blink may be used a second time within 4s to return to the initial casting location.
Over the Moon (Legendary Card) Reduce the Cooldown of Soar by 5s.
Fernando
Fireball No longer grants bonus damage for hitting multiple targets with Fireball.
Evolve Renamed to Cavalier
Dire Need Reworked Gain 5/10/15/20% Movement Speed during Shield.
Formidable (Legendary Card) Regenerate 40% of your maximum health over 3s when you fall below
15% of your max HP.
Scorch (Legendary Card) Fireball deals 30% more damage and 30% more for each additional target hit.
Aegis (Legendary Card) Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
Grohk
Shock Pulse Bounce damage increased from 75 to 125.
Maelstrom (Legendary Card) When your inhand deals damage reduce cooldown of shockpulse by 0.1s
and Shock Pulse bounces 4 more times.
Totemic Ward (Legendary Card) Allies healed by Healing Totem receive CC Immunity for 2s and Healing Totem
heals for 20% more.
Wraith (Legendary Card) If you would have died, ghost walk instead and heal for 15%.
Grover
Pick Up Reworked Hitting an enemy with Crippling Throw will reduce the cooldown of Vine
by 1/2/3/4s.
Over Growth Reworked Dropping below 15/30/45/60% of your max health will reduce the cooldown
of Vine by 100%.
Ferocity (Legendary Card) Increase your damage scaling over distance by 30%.
Deep Roots (Legendary Card) Crippling Throw now also Roots.
Rampant Blooming (Legendary Card) Healing allies with Blossoms will heal them for an additional 160 Health
per second for 4s.
Kinessa
Sniper Rifle No longer deals bonus damage for a fully charged shot. Increased maximum damage from 1000 to 1200.
Eagle Eye (Legendary Card) Deal 50% increased damage with Headshots.
Steady Aim (Legendary Card) Hitting a fully charged shot will cause your next fully
charged shot within 5s to deal 30% more damage.
Suppression (Legendary Card) Multiple Oppressor Mines can now affect the same target and Oppressor
Mines now slow for an additional 20%.
Maeve
General Reduced Movement Speed from 400 to 385.
Pounce Increased Cooldown from 8 to 10s.
Scamper Maeve now gains Movement speed when activating Pounce,
and the duration has been increased to 3s.
Sixth Sense Reworked Now grants 5/10/15/20% Damage Reduction after using Pounce.
Artful Dodger (Legendary Card) Activating Nine Lives cleanses all Crowd Control and Damageover Time
effects.
Cat Burglar (Legendary Card) You can jump while airborne a third time.
Rogue's Gambit (Legendary Card) Eliminations reset the Cooldown of Pounce.
Makoa
Dredge Anchor No longer grants bonus damage to your next shot after hitting an enemy
with Dredge Anchor.
Leviathan Reworked Renamed to Ebb and Flow Upon reaching 40% Health the cooldown of Shell Spin is
reduced by 25/50/75/100%.
Leviathan (Legendary Card) Gain 1500 health.
Pluck (Legendary Card) Gain 80% bonus damage on your first shot after hitting an enemy with D
redge Anchor.
Half Shell (Legendary Card) Shell Shield is now placed on the ground and is not channeled.
Mal'Damba
Dread Serpent No longer causes enemies to take 20% increased damage.
Wekono's Wrath (Legendary Card) Dread serpent causes enemies to take 20% increased damage.
Spirit's Chosen (Legendary Card) Healing a target already affected by Mending Spirit's HoT heals
for a flat 300.
Ripened Gourd (Legendary Card) Gourd now slows enemies in the area for 40%.
Pip
Explosive Flask No longer grants bonus damage after hitting an enemy with Explosive Flask.
Healing Potion Re-activating Healing Potion in flight detonates it. Cooldown now starts when the potion is detonated or hits a surface.
??? Renamed to Smithereens
Catalyst (Legendary Card) Targets hit with Explosive Flask are marked for 3s and take
40% damage from your weapon shots.
Mega Potion (Legendary Card) Healing potion heals for twice as much, but has double the cooldown.
Acrobatics (Legendary Card) You can now double jump during Weightless.
Ruckus
Repulsor Field Damage Reduction reduced from 50% to 30%. Can now be used when not standing on the objective.
Extended Magazine Fixed a bug where this card was restoring less ammo than intended.
Heat Diffuser Renamed to Refraction
Alternator Renamed to Opulence
Recycler (Legendary Card) Gain 100 ammo.
Flux Generator (Legendary Card) When used on the objective, Repulsor Field is twice as powerful.
Aerial Assault (Legendary Card) Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
Sha Lin
Recurve (Legendary Card) Draw your bow 15% faster.
Shifting Sands (Legendary Card) Gain 100% Lifesteal during Heat Haze.
Desert Shadow (Legendary Card) Increase the Stealth duration of Withdraw by 3s.
Skye
Poison Bolts No longer grants bonus weapon damage when hitting
enemies with Poison Bolts.
Smoke Screen Increased radius from 15 to 25ft.
Preparation Reworked Renamed to Subtlety Gain 7/14/21/28% Crowd Control Reduction.
Pollute Renamed to Poisoner
Smother Reworked Renamed to Healing Vapors Now grants 100/200/300/400 Health over 4s when entering Smoke Screen.
Preparation (Legendary Card) Reduce all cooldowns by 100% when getting a kill or elimination.
Debilitate (Legendary Card) Deal 20% more damage to targets hit by Poison Bolts.
Surprise Attack (Legendary Card) Deal 300 bonus damage on your first shot out of Hidden.
Torvald
Recharge Fixed an issue where Recharge would draw from Androxus' Reversal.
Field Study (Legendary Card) Allies affected by Protection gain +40% damage while it is active.
Alternating Current (Legendary Card) Increase Recharge's duration by 1.5s.
Direct Current (Legendary Card) Increase the duration of Runic Blast by 1s.
Tyra
First Blood (Legendary Card) Gain 20% Lifesteal.
Mercy Kill (Legendary Card) Nade Launcher deals up to 100% additional damage based on the target's missing health.
Hunting Party (Legendary Card) Hunter's Mark's damage increase now also benefits allies.
Viktor
Assault Rifle Updated description to indicate that Viktor deals
40 bonus damage per shot on his first 4 shots instead of 50.
Gunnery (Legendary Card) Gain 20% bonus damage while using Iron Sights.
Firefight (Legendary Card) Gain 40% bonus damage while Hip Firing.
Cardio (Legendary Card) Heal for 250 health per second during Hustle.
Tyra
First Blood (Legendary Card) Gain 20% Lifesteal.
Mercy Kill (Legendary Card) Nade Launcher deals up to 100% additional damage based on
the target's missing health.
Hunting Party (Legendary Card) Hunter's Mark's damage increase now also benefits allies.
0
MGG
L'actu
En Continu
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