Blizzard a appliqué trois modifications à l'équilibrage des unités sur la carte de test :
- Le temps de recherche de l'amélioration de vitesse de déplacement (Hyperflight Rotors) des Banshees est augmenté de 93 à 121 secondes.
- La vision de l'Ombre de l'Adepte est réduite de 9 à 2 de portée.
- La capacité Deep tunnel de l'Infestateur a été supprimée (qui lui permettait de se déplacer n'importe où sur la carte avec la vision).
De plus, Blizzard examine certaines pistes pour d'éventuelles futures modifications comme la réduction des points de vie du Prisme de transfert et un nerf du Mech terran.
Recent Test Map Update
We released the three balance changes we discussed last week to the test map yesterday. Your feedback has been positive, and when we tested the changes internally, we thought that they were worth exploring with the public.
The changes were:
• Banshee's "Research Hyperflight Rotors" upgrade time increased from 93 to 121.
• Adept Shade vision reduced from 9 to 2.
• Removed the Infestor's Deep Tunnel ability.
Other areas we're exploring:
1. Health reduction to Warp Prism.
2. Mech is too strong right now.
a. We've been hearing your feedback on this.
b. We can approach this from many different angles, such as: the Siege Tank buff may have been slightly too much, or maybe we've touched too many units overall.
c. While we're still not certain that this is a big issue and we'd like to have more games played before making a call, it would be great to discuss this further.