Le mode compétitif débarque sur PS4
Après une arrivée sur PC puis sur Xbox, la PS4 était la plateforme boudée par Blizzard sur le mode compétitif, c'est maintenant résolue !
Nouvelle possibilité: partie compétitive
Overwatch élève le niveau pour les joueurs compétitifs en leur offrant l'endroit parfait où perfectionner leurs skills et leurs stratégies.
Les parties compétitives sont faites pour les joueurs voulant monter leurs skills et jouer dans des games plus sérieuses que les parties rapides. Afin d'être sure que les joueurs ont pris connaissance des principes du jeu, les parties compétitives seront inaccessibles aux joueurs de niveau inférieurs au niveau 25.
Une fois atteint le niveau 25, le mode compétitif deviendra "cliquable" et vous pourrez accéder à vos matchs.
Mise à jour général (traduction en cours)
Gamepad Controls
- Players can now swap the left and right sticks on a control pad
-
"Legacy" controls option has been added:
- Left stick up/down moves forward/backward
- Left stick left/right turns left/right
- Right stick up/down aims up/down (these can be inverted)
- Right stick left/right strafes left/right
- Sticks can also be switched - Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
- Added an option to adjust Aim Assist strength (defaults to full strength)
Miscellaneous
- "Weapons" section added to the Hero Gallery
- Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
- Disabled "Avoid This Player" functionality and removed option from the game UI
HERO BALANCE CHANGES
McCree
-
Peacekeeper
- Alternate Fire
-- Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
-- Bullet damage decreased from 70 to 45
Fatale
-
Widow’s Kiss
- Alternate Fire (Scoped Shot)
-- Base damage decreased from 15 to 12
---- Note: Scoped shot damage multiplier remains unchanged
-- Headshot damage multiplier increased from 2x to 2.5x
-- Players must now wait for the unscoping animation to completely finish before scoping -
Infra-Sight
- Ultimate cost increased by 10%
- When activating Infra-Sight, Widowmaker's voice line will now be audible map-wide
BUG FIXES
General
- Fixed a bug preventing players from being able to leave as a group
- Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
- Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
- Fixed a bug that would move players toward the source of a knockback rather than away from it
- Fixed a bug that caused Hearthstone-themed sprays to ignore localization
- Fixed several framerate issues that could occur when cycling through the hero selection menu
- Fixed a variety of issues with and made several improvements to ambient lighting
- Made some improvements to how AI heroes respond to one another
- Made a variety of performance and optimization improvements across the game
Maps
- Players can no longer be resurrected in out-of-play areas on Ilios
- Fixed an issue with collision on certain areas of Dorado not blocking line of sight
Heroes
- Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic
- Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
- Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
- Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
- Fixed a bug that allowed Torbjörn to pick up Scrap while dead
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