Mise à jour du 30 juin : Un nouveau patch a été déployé sur les PTR 2.4.2, celui-ci se concentre sur la révision à la baisse de très nombreuses compétences, runes et objets qui augmentaient les dégâts faits par tous les joueurs du groupe. C'est le fameux Nerf des builds Support annoncés il y a quelques jours.
- Réduction des bonus de dégâts sur de nombreuses runes et compétences.
- Les Topazes sur le casque voient leur bonus changer, au lieu de la statistique inutile Découverte d'objet magique, ils offriront à présent une grosse réduction de coût en ressource, avec 12,5% au rang maximum (soit 25% avec une Couronne de Léoric) Cela va probablement entrer dans de nombreux builds la Saison prochaine.
Blizzard sur PTR Patch 2.4.2 V2.4.2.37893 (Source)
GENERAL
New difficulty levels, Torment XI-XIII have been added to the gameGold rewards have been adjusted:
Knockbacks now apply a flat 40% increase to crowd control resistances
Monsters cannot be knocked back if they are over 65% crowd control resistant
Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
CLASSES
CrusaderActive Skills
Judgment
Skill Rune - Resolved
The increased Critical Hit Chance has been reduced from 20% to 8%Laws of Valor
Skill Rune - Critical
The Critical Hit Damage bonus has been reduced from 100% to 50%
Demon Hunter
Active Skills
Companion
Skill Rune - Wolf Companion
The Active Skill damage bonus has been reduced from 30% to 15%
Marked for Death
The damage bonus has been reduced from 20% to 15%
Skill Rune - Grim Reaper
The damage bonus has been reduced from 20% to 15%
Multishot
Skill Rune - Wind Chill
The increased Critical Hit Chance against the target has been reduced from 15% to 8%
Spike Trap
Hatred cost reduced from 30 to 15
Monk
Active Skills
Blinding Flash
Skill Rune - Crippling Light
The damage reduction applied to blinded enemies has been reduced from 40% to 25%
Epiphany
Skill Rune - Soothing Mist
Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
Exploding Palm
Skill Rune - Flesh is Weak
The damage bonus has been reduced from 20% to 15%
Inner Sanctuary
Skill Rune - Forbidden Palace
No longer increased the damage taken by enemies inside Inner Sanctuary
Skill Rune - Flesh is Weak
The damage bonus has been reduced from 20% to 15%
Mantra of Conviction
The damage of the passive component of the skill has been reduced from 10% to 8%
The damage of the active component of the skill has been reduced from 20% to 16%
Skill Rune - Overawe
The damage bonus has been reduced from 16% to 12%
Witch Doctor
Active Skills
Big Bad Voodoo
The attack speed bonus has been reduced from 20% to 15%
Skill Rune - Slam Dance
The damage bonus provided to allies has been decreased from 30% to 15%
Hex
No longer increases the damage taken by the target
Skill Rune - Jinx
The damage bonus to the target has been reduced from 30% to 15%
Skill Rune - Toad of Hugeness
The damage bonus to the target has been reduced from 25% to 15%
Summon Zombie Dogs
Skill Rune - Chilled to the Bone
No longer increases damage done to targets by 15%
Wizard
Active Skills
Arcane Orb
Skill Rune - Spark
The damage increase of your next Lightning spell now has a maximum of 30%
Passive Skills
Elemental Exposure
The damage bonus no longer applies to your allies
Bug Fixes
Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
ITEMS
Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
Class-Specific Items
Demon Hunter
Calamity
Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
Note: This change is retroactive to existing items
Monk
Gyana Na Kashu
The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
Witch Doctor
Helltooth Harness
(2) Set Bonus
The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Wizard
Starfire
Legendary power added
Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
Bug Fixes
Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche