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Patch Notes PTR - Mise à jour 2.1.2

Mise à jour 2.1.2
Patch Notes PTR
  • Ouverture des PTR 2.1.2
0

Diablo 3 Reaper of Souls

Découvrez ci-dessous les premières notes de mise à jour des Royaumes de Test 2.1.2. Notez que des changements vont encore être faits dans un sens ou l'autre.

 

Diablo IIIBlizzard sur Royaumes de Test 2.1.2 disponibles (Source)

Général

A message will now display in chat when a Treasure Goblin has been killed or escaped
Players can no longer go Brawling while a Greater Rift they paid to enter is open

Healing

The “Healing” stat on the character sheet has been replaced with “Recovery”
Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
Life per Vitality has been increased from level 67 to 70
Base Life at level 70 has been increased
Healing from Health Globes has been reduced

Social

The total number of players in a Community and in Community chat will now be displayed on the roster page
The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
The Clan Roster will now display the duration that a member has been offline
The Clan Roster can now be sorted by offline duration


Classes

Général

Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)

Pets

Several monster attacks that are intended to be avoided by players that weren’t already dealing reduced damage to pets now deal significantly less damage to pets

Barbarian

Active Skills

Frenzy

Skill Rune – Vanguard
Movement speed increased from 15% to 25%

Demon Hunter

Active Skills

Chakram

Skill Rune – Serpentine
Damage type changed from Poison to Cold

Evasive Fire

Skill Rune – Parting Gift
Damage type changed from Poison to Physical

Grenade

Skill Rune – Gas Grenades
Has been removed
Replaced with “Cold Grenade”
Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
Deals Cold damage

Multishot

Skill Rune – Suppression Fire
Has been redesigned
Now causes Multishot to knockback the first 2 enemies hit

Sentry

Has been redesigned
Cooldown has been removed
Now has 2 charges, with a recharge time of 8 seconds
Recharge time is affected by cooldown reduction
Hatred cost reduced from 30 to 20

Smoke Screen

Cooldown increased from 2 to 3 seconds
Skill Rune – Choking Gas
Has been removed
Replaced with “Vanishing Powder”
Removes the Discipline cost
Increases the cooldown to 8 seconds

Spike Trap

Skill Rune – Echoing Blast
Damage type changed from Poison to Cold

Passive Skills

Custom Engineering

Has been redesigned
Now increases the maximum number of charges and active Sentries from 2 to 3

Night Stalker

Has been redesigned
Now causes your primary skills to generate an additional 4 Hatred

Monk

Active Skills

Epiphany

Bug Fixes
Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany

Witch Doctor

Active Skills

Haunt

Skill Rune – Grasping Spirit
Has been removed
Replaced with “Poisoned Spirit”
Haunted enemies take 20% increased damage from all sources
Damage type changed from Cold to Poison

Wizard

Active Skills

Hydra

Greatly increased the amount of Hydra attacks per cast
Attack Speed now affects how fast each Hydra head attacks
Weapon damage reduced from 195% to 105%
Skill Rune – Arcane Hydra
Weapon damage reduced from 245% to 130%
Skill Rune – Blazing Hydra
Damage dealt over time no longer scales with Attack Speed
Weapon damage reduced from 185% to 100%
Skill Rune – Frost Hydra
Weapon damage reduced from 275% to 135%
Skill Rune – Lightning Hydra
Weapon damage reduced from 305% to 135%
Skill Rune – Mammoth Hydra
Weapon damage reduced from 400% to 295%

Bug Fixes

Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

 

Objets

Life on Hit and Life Regeneration have been increased by 25% at all levels
Ancient items have been added to the game
Ancient items are more powerful versions of Legendary items
Ancient items roll from increased value ranges for certain affixes
Ancient items can now drop at Torment I or higher
The drop chance will increase with each Torment level
Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
Legendary or Set items purchased from Kadala have a chance to be an Ancient item

Bottomless Potion of Fear

New Legendary potion
Fears enemies within 12 yards for 3-4 seconds on use

Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Broken Crown

Legendary power added
Whenever a gem drops, a gem of the type socketed into this item also drops
The additional gem that is dropped will be of the same quality level as the original gem that was dropped

Class-Specific Items

Demon Hunter

Embodiment of the Marauder

Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary

Has been redesigned
(2) Set Bonus
Now increases the damage of your Hatred generators by 40% for every Sentry you have active
(6) Set Bonus
Sentries now cast your Hatred spenders every time you do and deal 100% increased damage

Helltrapper

The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills

Monk

Monkey King’s Garb

Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.

Has been redesigned
(2) Set Bonus
Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
Decoy explosion now deals the damage type of your highest +% Elemental Damage
(4) Set Bonus
Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds

Wizard

Firebird’s Finery

(6) Set Bonus
The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
Going back within the allowed range should resume the DoT damage


New Seasonal Legendary Items


Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2

New Legendary Gems have been added

Esoteric Alteration

Gain 10% non-Physical damage reduction
Upgrade rank grants: +0.5% non-Physical damage reduction
Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%

Gem of Ease

Monster kills grant +1,000 experience
This is multiplied by the difficulty multiplier
This is intended to be an exorbitant amount of experience for a low level character

For example:
A level 1 monster grants 40 experience
A level 55 monster grants 8,700 experience
A level 60 monster grants 18,700 experience
Upgrade rank grants: +1 experience per kill
Rank 25 unlocks: Level requirement reduced to 1

Molten Wildebeest’s Gizzard

Regenerates 10,000 Life per Second
Upgrade rank grants: +1000 Life per Second
Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second


Class-Specific Items

Crusader

Belt of the Trove

New Legendary Belt
Every 6-8 seconds, Bombardment is cast on a random nearby enemy

Demon Hunter

Odyssey’s End

New Legendary Bow
Enemies snared by Entangling Shot take 20-25% more damage from all sources

Wizard

Ranslor’s Folly

New Legendary Bracers
Energy Twister periodically pulls in an enemy within 30 yards
An enemy can only be pulled in this way once every 5 seconds
Note: These are currently still using the place holder name “Energy Twister Bracers”

Several existing class-specific Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Barbarian

The Undisputed Champion

Legendary power added
Frenzy gains the effect of every rune

Monk

Gungdo Gear

Legendary power added
Exploding Palm’s on-death explosion applies Exploding Palm

Witch Doctor

Wormwood

Legendary power added
Locust Swarm is cast on a nearby enemy every second
Now rolls with +20-25% Poison skill damage as one of its four primary affixes

Bug Fixes

Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

 

Hauts-Faits

Season 2 Conquests have been added
The Lord of Bells is no longer required to complete “You’re Not The Boss Of Me”

 

Mode Aventure

The New Tristram town hub now has an improved layout
Note: The changes apply to Adventure Mode only
Whimsydale is now more rewarding

Bounties & Events

Bounties that were disabled after Patch 2.1.0 have been re-enabled
The following events have received several changes, including changes to their completion requirements

A Miner’s Gold
The Jar of Souls
The Matriarch’s Bones
The Miser’s Will
The Scavenged Scabbard

Clear the Barracks

Changes have been made to the first floor of The Barracks to make it easier to locate the second floor

Nephalem Rifts

Players can no longer resurrect at checkpoint
Players now resurrect at corpse after a delay
The respawn timer will increase with every death
The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
Many maps have received changes to the way their layouts can be generated for

 

Nephalem and Greater Rifts

Monsters

Monster density has been increased in several Greater and Nephalem Rifts
Monster damage in Greater Rifts level 26 and higher has been reduced
The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous

Bloodmaw

Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.

Erethon

Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.

Rime

Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.

Pylons

Shield Pylon

Now reflects damage back to attackers

Speed Pylon

Duration has been increased from 30 seconds to 1 minute
Now knocks enemies into the air and deals damage to them
Now breaks Waller for the full duration

Realm of Trials

The time between waves has been shortened
Minor changes have been made to the types of monsters that can spawn
Rewards now scale based upon the rank of the Keystone you receive
Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped


Bug Fixes

Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

 

Compagnons

Templar

Bug Fixes

Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

 

Monstres

The Extra Health and Vampiric monster affixes have been removed from the game

Anarch

Maximum dash range has been reduced
Now has a short dash that will be used at close range

Corrupted Angel

Maximum dash range has been reduced
Unholy Shield has been removed

Inferno Zombie

Reduced this monsters XP, damage and survivability to bring it in line with other zombies
Punisher
Maximum leap range has been reduced
Stun duration has been reduced

Treasure Goblins

New Treasure Goblins have been added to the game
Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
The new Treasure Goblins can only be found in Adventure Mode
Now always appear in front of a portal
Now have a special minimap icon
Now only drop their best loot on Torment I difficulty or above
Some changes have been made to the way Treasure Goblins try to escape

  • Ouverture des PTR 2.1.2
  • Patch Notes PTR
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Robin Bouquet
Raiden Robin  - Journaliste

Fan de nombreux types de jeux, j'accroche surtout quand il faut faire souffrir ses méninges et peaufiner son gameplay. Des raids WoW, je suis passé aux CRPG, puis des tacticals aux 4X, mais aussi les jeux FromSoftware.

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